-- element_aim
-- created by panyl
-- 元素球伤害加成

return {
    apply = function(prop, baseValue)
        if prop[3] <= 0 then
            return baseValue;
        end

        return baseValue + math.floor(baseValue * prop[3] / 1000);
    end,

    record = function(target, prop, path)
        return false;
    end
};
